AI Insights · Timothy · July 2024
Top 5 Cannabis Games Apps Performance in Denmark Q2 2024
In Q2 2024, Denmark's top 5 cannabis games on a unified platform saw varied performance in downloads, revenue, and active users, with notable trends for each app.
In the second quarter of 2024, the top 5 cannabis games in Denmark on a unified platform exhibited interesting trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides a detailed look at the performance of these popular apps. Here's a breakdown of each game's performance:
Weed Factory Idle saw its revenue fluctuate throughout the quarter, peaking at $50K in the week of May 27. Downloads started at 194K in early April but gradually decreased, hitting a low of 15K in late May before a slight recovery to 56K by the end of June. Weekly active users also showed a downward trend, starting at 367K and ending at 140K.
Bud Farm: Idle Tycoon Game had a strong performance with revenue peaking at $505K in early June. Downloads were modest, with a peak of 98K in mid-April and fluctuating throughout the quarter. Weekly active users remained relatively stable, starting at 87K and ending at 107K.
Hempire - Weed Growing Game experienced consistent revenue, peaking at $195K in mid-June. Downloads were highest at the beginning of the quarter with 78K in the second week of April, but saw a decline towards the end. The game started with 107K weekly active users, peaking at 146K in mid-April, and ending the quarter with 73K.
Weed Inc: Idle Tycoon had a steady revenue stream, peaking at $266K in mid-April and showing a notable increase to $220K in late June. Downloads remained relatively stable, with a slight peak of 51K in mid-April. Weekly active users saw a peak of 139K in mid-April, followed by a gradual decline to 77K by the end of June.
Cheech and Chong Bud Farm demonstrated strong revenue, peaking at $436K in early April and ending the quarter with $346K. Downloads were highest at 67K in the second week of April, but decreased significantly throughout the quarter. Weekly active users remained fairly stable, starting at 63K and ending at 33K.
These trends provide a snapshot of the cannabis gaming market in Denmark for Q2 2024. For more detailed insights and data, visit Sensor Tower.